- 9:00am: PLAY SPORE!!!
- 10:00am: Debrief on the gameplay experience. Discussion of the game in relation to this week's readings, discussion of the concepts of "educational" games and "games as learning engines" (James Paul Gee's arguments), etc.
- 10:30am: Discussion of the role of educational (formal/informal) games in the library - how important (or unimportant) is this idea in building collections? For your playlists? In your game designs? Why?
- 11:00am: Group work.
Tuesday, January 25, 2011
We're switching things up this week - tomorrow's workshop will begin with gameplay and end with group work, with some discussion of the weekly topic (and readings) sandwiched in between. I'll pick up two Netbooks on my way to class for the overflow. Remember that there's also a copy of Spore available under course reserve at the Inforum, if anyone wants to get a head start. I've also added a brief description of the game and some of its important features the Games page of this site.