1. 9am-10am: Play "World of Goo"!!
2. 10am-11am: Group Discussion
- Bryant article - thoughts on designing for particular users - special needs and vulnerabilities - troubling notions of "gamers" and/or "children" and/or "expertise"
- Thoughts on the ESRB rating system - particularly the category "E for Everyone" (what does this mean, what are the underlying politics, etc.).
- Meeting the groups: what are your initial ideas for playlist topics & design tools
- Bryant et al.'s designing for preschoolers article (usability, design strategies, & later on...assessment)
- ESRB Rating Systems: thoughts on process, uses, problems, oversights, etc.
Possible Discussion points:
- Thoughts on designing "for kids" - determining whether something is "age appropriate" - and all the many, many problems that arise out of these processes.
- Difference in the "process" each team goes through (Bryant et al. user-centered design, informed by theory, iterative process involving kids, parents) (ESRB coding videos of the games for certain types of content - yet "E" comes to mean so much more)
- From preschoolers to elementary-age....big developmental changes. How would the challenges Bryant describes change over time - how to accommodate for this - how to anticipate without training in child development theory, child education, usability, etc.
- Assessing and selecting - issues these articles might raise
- Usability and user-centered processes - how can these concepts be incorporated into collection development OR research OR tech assessment
- World of Goo
(As indicated on the syllabus, also relevant to this week's themes/readings are the Lego Star Wars games - a copy is available for short term loan via course reserves at the Inforum).