Discussing: Workshop goals, key themes and organization. Formation of groups for assignments.
Presentation/guest visit by TPL's Cameron Ray and Jackson Zelig Radish on Game Cube.
- Gaming Consoles @ Your Library (report produced by/for Toronto Public Library, 2010]: SITE HACKED. Nevermind for now.
Week 2: Rated "E" for Everyone v. Child-Friendly Designs
Discussing: Notions of child-friendly designs, universal designs, usability and "playability." Introduction to the Entertainment Software Ratings Board, its impact and surrounding controversies.
- Bryant, J. A., Akerman, A., & Drell, J. (2010). Diminutive subjects, design strategy, and driving sales: Preschoolers and the Nintendo DS. Game Studies: The International Journal of Computer Game Research 10(1). URL: http://gamestudies.org/1001/articles/bryant_akerman_drell
- ESRB Ratings Guide: http://www.esrb.org/ratings/ratings_guide.jsp, Ratings Process: http://www.esrb.org/ratings/ratings_process.jsp and Enforcement System: http://www.esrb.org/ratings/enforcement.jsp
Week 3: Digital Games and Storytelling
Discussing: The role and importance of narrative in games, new narrative forms, transmedia intertextuality, characters. Storytelling as entry point to game design, programming, etc.
- Bizzocchi, Jim (2007). Games and narrative: An analytical framework. Loading… Journal of the Canadian Gaming Studies Organization 1(1). URL: http://journals.sfu.ca/loading/index.php/loading/article/view/1/1
- “The Best Video Game Stories Ever” on Games Radar (April 17, 2008). URL: http://www.gamesradar.com/f/the-best-videogame-stories-ever/a-200804179337286093
Week 4: Children's Games for Education, Hope & Celebration
Discussing: The hopes and hype around gaming for "good," education, informal learning, prosocial causes - function, foundations, etc. Linkages to broader IT discourses. Current research, applications, and gaps in the discussion.
- Gee, J.P. (2008). Cats and portals: Video games, learning, and play. American Journal of Play 1(2): 229- 243. URL: http://www.jamespaulgee.com/sites/default/files/pub/CatsAndPortals.pdf
- Donahoo, D. (2009, Nov. 27) 5 Reasons to use SPORE in the Classroom. GeekDad (Wired Blog). URL: http://www.wired.com/geekdad/2009/11/5-reasons-to-use-spore-in-the-classroom/
Week 5: Digital Games and Controversy
Discussing: Recurring controversies around gaming and kids. Censorship, unfair/questionable targeting of certain game titles, contrasted with similar trends found throughout child/youth culture (e.g. Sherman Alexie, J.D. Salinger). Should there be a game equivalent to "Freedom to Read Week"?
- Narine, N. & Grimes, S. M. (2009). The turbulent rise of the child gamer: Public fears and corporate promises in cinematic and promotional depictions of children’s digital play. Communication, Culture and Critique, 2(3), 319 - 338. [access via UTLibrary]
- Thompson, C. (2006, Oct.9). Bully for you. Wired Online. URL: http://www.wired.com/print/gaming/gamingreviews/commentary/games/2006/10/71922
Week 6: Results and Group Projects
Presentations and Demos of Group Game Levels/Creations